Spoilers about their precise locations are available on the forums. Two-handed axes use the axe proficiency and have base stats of 9 speed and 1d10 damage. This component scatters normal and magical two-handed axes throughout the game to make them available for players. Icewind Dale also featured two-handed axes, as opposed to the strictly one-handed variety found in the Baldur's Gate series. The dress of noblemen and noblewomen are not affected. This tweak changes the random selections of colors for commoners to a drab palette. Unlike Icewind Dale, commoners in BG2 wear brightly colored clothes. Screenshots for comparison are available in the Tweaks gallery. Note that this is purely a cosmetic change-the spells themselves function exactly as before. This component changes the spellcasting animations to those of Icewind Dale. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. A necromantic spell, for example, looks quite different from creating an illusion. When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. IWDification has several components, which can be installed completely independently of one another.Īlso available in the Tweaks Anthology mod no +5 items or ninth level spells will be added to a Tutu or BGEE game. Content will be adjusted as appropriate for the detected platform-e.g. IWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the Enhanced Editions of Baldur's Gate and Baldur's Gate II, and the three major Baldur's Gate conversion mods (Tutu, BGT, and EET).
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